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Diablo 2 median xl tantrumdin
Diablo 2 median xl tantrumdin











diablo 2 median xl tantrumdin

that's why they're called breakpoints, because anything between is as if nothing has changed, and then there's a step change.

diablo 2 median xl tantrumdin

either get 16% to have 9 frames, or 37% to have 10. that's why anything in between 16% ias and 37% ias is wasted. nothing happens in between (visually), and animations can't take for example 9.5 frames or 9.2 frames, only 9 or 10, so anything in between that is rounded to 9 or 10. The reason why there are frames is because the game calculates and draws everything everything in steps, every second has 25 steps, so one step (or frame) is 1/25th of a second long. in this case, 9 frames is the fastest it can go with this weapon/character. if the character had 37% more attack speed, it would reach 9 frames per attack, making it even faster (0.36s per attack). In the case of the screenshot, the character needs 16% more increased attack speed from items to reach 10 frames per attack (which means it would take the attack 10/25 seconds to finish = 0.4s). the "Additional item IAS" in the table in the pic tells you how much more %IAS you need to reach the next frame "breakpoint". you can reduce the number of frames required for attacks by having more IAS (% Increased Attack Speed from items or skills). so if your attacks have less frames, you can do more of them in the same time.

diablo 2 median xl tantrumdin

each frame is 1/25th of a second, so if an attack takes 25 frames to finish the animation, it will take 1 second to do each attack. Frame column says how many frames in the game it takes for the attack or spell cast it takes to be animated/done. You see the 2 tables with "Additionaly item IAS/FCS" and "Frame" columns. Quirinus wrote:Speed calculator (for calculating breakpoints/speeds) screenshot:













Diablo 2 median xl tantrumdin